1ST GENERATION · 999 NFT

the trenches
have heroes now.

999 first-gen cards, 151 trenchers immortalized. The faces, the calls, the rugs, the comebacks. An entire ecosystem turned into a card game with real stats, real attacks, and real lore. Hand-built by traders. Free mint for $TCG holders.

GM · LFG · WAGMI · MAX 3 PER WALLET · 1000 $TCG PER CARD (BURNED)
Trench Card Game hero
999 / 999

welcome to the trenches.

The trenches are not a place. They are a state of mind. They are 4am candles, scroll-stuck timelines, screenshot PnLs, blown leverage, generational gains, and the people who post through all of it. Trench Card Game ($TCG) is the first collectible game built from inside that world.

Every card is a real face you have seen on the timeline. Founders building empires. Snipers chasing migrations. Whales holding the floor. Influencers calling tops. Liquidation legends. All 151 of them, immortalized as playable characters with their own stats, signature attacks that reference what they actually did, and lore pulled straight from the feed.

The 1st Generation is a 999 card drop. 151 characters across 8 native energy types (Pump, Memescope, Whale, Bundler, AI, Degen, BottomSeller, Bonk), each with their own weaknesses, resistances, and meta. Stack rares. Pull holos. Hunt the 16 Secret Rainbow grails. Trade them instantly. Build the deck that wins the trenches.

THE ROSTER

151 trenchers, immortalized.

Chain founders. Protocol architects. Top of the kolscan board. Bonk operators. Perp legends. Liquidation kings. Memecoin philosophers. The influencers you wish you had blocked sooner. Every face on the timeline, every signature move, every public win and L, locked in as a playable card. Here are a few from the legendary tier.

SEE ALL 151
THE SYSTEM

every card, a full kit.

The art is the hook. The system underneath is what makes you build decks at 3am. Eight types. A real cycle. Signature attacks tied to actual lore. Every number on the card means something.

HP
40 to 220. The bigger the legend, the deeper the bag of tricks. Whales tank punishment. Pump runners hit fast and die faster.
ATTACKS
Two per card, each one pulled from something this character actually did. SolJakey's Retardmaxxing. Murad's Stop Trading. James Wynn's One Hundred Million. The lore is the gameplay.
ENERGY TYPE
Eight native types. Pump runs vertical. Bonk eats Pump for breakfast. Memescope picks the bottom. Whale sets the floor. Bundler stacks blocks. AI plays the new meta. Degen takes the leverage. BottomSeller folds at the lows.
WEAKNESS
Specific types hit harder. The meta cycle is built in. Bonk vs Pump is a 3x punish. Bundler vs Memescope tilts hard. Tech your deck or get smoked.
RESISTANCE
Damage reduction from a counter-type. Some cards survive what should have ended them. Lore meets math.
RETREAT
Pay energy to swap your active card out of the front line. Whales pay heavy. Snipers move free. Position matters.
Example card · Elon SecretRainbow
EXAMPLE
SECRET RAINBOW
THE EIGHT FORCES

eight energies, one trench.

Every character channels one of the eight native energies of the trenches. Each one has a vibe, a counter, and a meta. Pump runs the table when nobody is teching for it. Bonk eats Pump for breakfast when somebody is. Learn the cycle or get rinsed.

💊
PUMP
momentum, FOMO, candles going vertical
🔬
MEMESCOPE
snipers, scanners, early entries
🌊
WHALE
size, capital, the ones who set the floor
BUNDLER
coordinated buys, validators, infrastructure
🤖
AI
agents, neural nets, the new meta
🟣
DEGEN
leverage, gambling, 100x or zero
BOTTOMSELLER
paper hands, capitulation, exits at the lows
🟠
BONK
community, memes, normies waking up
THE MINT

hold the token. claim the cards.

The mint is gated to $TCG holders. No public sale. No allowlist circus. No sniping bots winning over real holders. The token is the key. Every claim burns 1000 $TCG out of circulation forever, so the supply tightens as the cards distribute. Three per wallet, hard cap. After 999, the door is closed.

01
HOLD $TCG
Buy $TCG on pump.fun once it launches. Any amount works as long as you have enough for the mint cost.
02
GO TO LAUNCHMYNFT
Hit the mint button below. You will be sent to the official LaunchMyNFT page where you connect your wallet.
03
BURN 1000 $TCG PER CARD
Each card costs 1000 $TCG, sent to burn. Max 3 cards per wallet. No bypasses, no exceptions.
MINT GOES LIVE WHEN $TCG IS LIVE

Status: pre-launch. Token live = mint live. Get notified by following the official X account.

Hard cap: 999 cards. First come, first served, three per wallet, holder-gated.

WHERE WE GO

three stops. one trench.

Stop 1 is the only thing we are committing to dates on. Stops 2 and 3 are speculative, they happen only if the demand is real. No fake roadmap timelines. If you hate roadmap energy, just stick around for Stop 1.

01
NEXT UP

STOP ONE · THE DROP

$TCG goes live on pump.fun. The mint opens the same week. 999 cards. 151 trenchers. Every wallet gets up to 3. The moment they land, they are tradeable across every Solana NFT venue. The first cards in the bag. The first chapter of the lore.

  • $TCG launches on pump.fun
  • Mint opens on LaunchMyNFT (1000 $TCG burned per card, 3 per wallet)
  • 999 cards in circulation from day one, fully tradeable
  • Full Metaplex metadata, every traits + stats embedded onchain
  • Holders form the founding population of the Trench Card Game universe
STOP ONE · THE DROP
02
SPECULATIVE

STOP TWO · THE ARENA

The cards stop sitting in wallets and start fighting. A browser-native battle arena where your minted NFTs become your deck. Real matchups. Real ladders. Real consequences. The lore on each card becomes a playable kit. The trenches finally get a fight ring.

  • Browser-based, no install, wallet-connect to play
  • Your minted NFTs ARE your deck. No re-buying, no parallel economy
  • Live PVP ladder with seasonal rewards in $TCG
  • The 8 energy types, weakness cycle, and signature attacks all carry forward
  • In active design. Real timeline drops when the system is locked
STOP TWO · THE ARENA
03
SPECULATIVE

STOP THREE · OFF THE SCREEN

The trenches printed. Real foiled cards, the same art, the same stats, the same rarity tiers. Booster packs you can rip in person. A collection that lives on the desk, not just the wallet. Holders of 1st Gen get first claim on the first physical run.

  • Printed cards, premium paper, foil on the holos and rainbows
  • Booster packs sold direct, no middleman markup
  • First Generation holders get priority on the first physical print
  • Triggers only if the arena ships and demand is loud enough to justify the print run
STOP THREE · OFF THE SCREEN
THE TREASURY

fees go to fuel.

Pump.fun creator fees and marketplace royalties pour into one treasury that funds the whole machine. Every dollar that comes in is earmarked. Nothing disappears into "operations". The breakdown lives here, the live percentages get posted on the X once we have real numbers running.

📣
MARKETING
Push the project across CT. Boost posts, run collabs, get cards in front of holders who care.
🎮
GAME DEV
Build the digital card game. Pay the engineers and designers who actually ship it.
🎴
CARD DEV
Future generations. New characters, new types, new art, new variants.
📋
ADMIN
Domain, hosting, legal entity, accountant, basic stuff that keeps the project on the rails.
📦
LOGISTICS
Once physical packs are real, this covers print runs, shipping, distribution, custom service.
💰
BUY BACKS
Some of the creator fees flow back into $TCG buys, supporting holders and adding floor pressure.
🌊
LP
Deepen liquidity on the pump.fun + downstream DEX pools. Less slippage for the people aping in.
🔒
LOCKS
Lock portions of $TCG to commit to long-term holder alignment. Proof on chain, no rugs.
QUESTIONS

asked and answered.

Who is on the cards?+

151 trenchers, every one of them a real face from the timeline. Chain founders, protocol architects, kolscan top traders, bonk operators, perp legends, liquidation kings, memecoin philosophers, and the influencers you cannot escape. Each card carries their actual X handle and a signature attack pulled from something they actually did.

How does the mint work?+

Hold $TCG. Open the LaunchMyNFT page. Connect the wallet that holds your tokens. Each card costs 1000 $TCG which is sent to burn (gone forever). Max 3 cards per wallet. Hard cap of 999, first come first served. No public sale, no allowlist circus.

When is the mint?+

The mint opens the same week $TCG launches on pump.fun. Follow @TrenchCardGame for the exact go-live signal.

Can I trade the cards immediately?+

Yes. The second they hit your wallet they are tradeable on Magic Eden, Tensor, and every other Solana NFT venue. Full onchain metadata with all 15 traits embedded. Listed and floor-ready from minute one.

Is this a real game or just art?+

The art is the hook. The system underneath is the point. Every card has HP, two signature attacks with energy costs and effect text, weakness, resistance, retreat cost, and a place in the 8-energy meta cycle. The playable battle arena (where your minted NFTs fight head-to-head on a real ladder) is the next stop on the roadmap.

Are the cards based on real people?+

Every face on every card is a real X account. Real handle. Real follower count. Real lore. Hand-built by traders who actually live in the trenches. If you see yourself on a card and want to talk, DM the X.

What is $TCG actually used for?+

Mint gating with a 1000-per-card burn that tightens supply as cards distribute. Creator fees from pump.fun and NFT marketplace royalties feed back into marketing, game dev, buy backs, LP, and locks. The token is the spine of the entire system.

Why should I trust this?+

You should not blindly trust anything. Read the cards. Study the lore. Follow the X. See if the team ships. Everything is built in public from inside the timeline, not from a corporate desk. The cards have to speak for themselves, and the next stop on the roadmap has to ship for the project to be real. We are betting it does.